reptomancer. Sometimes your deck just isn't good enough to deal with +1 enemy strength. reptomancer

 
Sometimes your deck just isn't good enough to deal with +1 enemy strengthreptomancer  A well stacked Genetic Algorithm is a great solution to this problem

) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. ) At the start of each turn add a Smite into your hand. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. Every time you play 3 Attacks in a single turn, gain 1 Strength. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Effects like that are even notorious for being bad. Fire breathing in play. On A17+ the reptomancer now summons 2 daggers at a. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Ornamental Fan Uncommon Relic . ). This means that the daggers sometimes hit for 37, which is pretty ridiculous. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. ago. It gives you 1 common, 1 uncommon, and 1 rare relic. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Multiple enemies is so common that this is a pretty ok pick imo. Good relic. An issue with Brutality is that it's too slow for such little effect. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Orrery vs. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. This could happen on turn 3 or later, which can be pretty damaging. Elites are stronger monsters that are marked separately from normal ones on the map. ago. deoxxys. Probably my fault for not rolling the dice correctly on the first two turns. Winning a run in each Ascension will unlock the next Ascension for that character only. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. I guess it's a rare occurrence for any mob that can summon minions. You have enough focus/orb slot scaling already, you want to not die to repimancer. Option 2: Upgrade a card, 25% chance of a curse. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Daily Discussion/Debate #59: Barricade. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Lantern Common Relic. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. A18 on ironclad right now, mostly play clad. I think she was buffed upon being promoted to an Elite, though. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Then better for Act 4, yeah, I'm handing it to Cleat. Not enough block considering I had lots of block cards and. Movies & TV. My vote for the best common attack on Silent. A great source of passive block, Metallicize can help in staying well-defended. However, considering that this has the potential to copy the boss relic that one. So even if this card doesn't pay for itself, it can help lots during the first act. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. soccercobra50. Darth Craig. Hard to do that with a 100+ dmg turn. Natasha Fooman. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Bubba_Doongai • 22 days ago. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Please nerf that. Reply. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. This would help a lot. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. If you have Akabeko, this combo will make Act2 a bit easier, most fight in this Act need AoE. Gremlins leave so you skipped #2 & #3. 00. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Elites are stronger monsters that are marked separately from normal ones on the map. 37 12 Used from $4. If your deck doesn't have these, avoiding act 3 elites is a good idea. Also Streamline is a priority upgrade, oddly. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. In order to unlock Ascension 1 for. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Deal 8 (upgraded: 12) damage twice. Thus you are gaining a lot of rewards. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. With interactions, it's even better. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. Wokebirb + Chosen. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. When there is 1 other enemy: If the last move was Encourage, will have a 50% chance of using Rally! and 50% chance of. ago. Turn one damage makes or breaks too many fights. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. 0 Energy | Draw 2 (3) cards. Astrolabe: Astrolabe is almost always better. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. 2020 Regeneron STS Scholars. Repto finna get a lay or two and ain't about drama. Share. Echo form. Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. Generally though, my greatest consideration here is the Act boss. Evolve Ironclad Uncommon Power. Release Date:30 ratings. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Now reptomancer on the other hand, is scary AF. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Great relic. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Consider 3 if your deck is good at killing the knives. 1 Energy | (Innate. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. ago. Reply SageDraco. The mechanical Defect has an interesting deck of cards that makes it one of the more intriguing classes. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Locked post. You can do a lot with 3 cards and 6 energy on Watcher. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Really useful source of AoE damage in Act I and II. The max hp mask can literally be run winning so I think it's fair. Obtain 1 card. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Preserved Insect is a great common relic. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Skim Defect Uncommon Skill. While an enemy is hacked, Sombra does 25% extra damage to that enemy. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. 2 Energy | Discard your hand. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. Losing a run will NOT reset any progress or decrease your Ascension. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. I would even take All Out Attack and upgrade it just to tackle Reptomancer (or more probably, against Gremlin Leader and Tri Slavers in Act 2). Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Definitely not balanced. Probably just Reptomancer and maybe Slaver Trio. It doesn't matter that it doesn't scale with strength, the numbers on that card are high enough to carry you through Act 3 hallway fights and Reptomancer, and it's fine against bosses too. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Browse game. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Zelda: Tears of the Kingdom. The other two classes are better off with Orrery. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. 3 Energy | Ethereal. (not Ethereal. On A17+ the reptomancer now summons 2 daggers at a. When the minster has 150 HP it doesn't do much. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Yay, fun. Hot damn if this relic isn't just amazing. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). She also cannot summon more than 3 times in a row, so if you kill daggers. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. MrWorthy. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Paperback. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. I almost 1 hit it with my current build. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Barrogh • 4 yr. Option 3: Get a random relic, 75% chance of a curse. Anyway, quantity of relics has a quality all of its own. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. Attempting to Exhaust it will simply put it back to your hand. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. Let gremlin #1 hurt you to proc puzzle. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. ago. Team Housekeepers' ford reptomancer. Ritual dagger benefits from no such downsides. At the start of combat, each enemy gains 1 Strength. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Necronomicon is a Relic obtained through the Cursed Tome Event. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. ago. Anything else should be a walk in the park. It is nice for longer Elite and boss fights with statuses. 64. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). Except not, it's insanely boring. Flavor Text: Your ring has morphed and changed forms. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. nemesis and reptomancer are some examples that come to mind. It's mostly a matter of killing the dagger minions asap - and to avoid their 25 damage attack you just need to be able to consistently do 20-ish damage a turn. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. Remove all strikes/defends is incredible. Also worth noting that this is just blindly averaged out. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). I had what I thought was a terrific Defect turtle deck that made heavy use of echo. 场上有四只匕首时不会召唤,召唤的权重转移给连击。. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. 2. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Gaming. You've now dealt 14 damage to the dagger. . In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Regardless, it's still a top tier common. Lagavulin is the most annoying in act 1. slothen2 • 7 mo. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. This relic, I think, is a lot stronger than people sometimes give it credit for. spirescan-bot. Its pretty bad, unless your act is worse. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Burst Silent Rare Skill . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. When you have Corruption, you basically take every Shrug it Off you see. Reply. But the wokebirb IS the chosen. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Battle Hymn Watcher Uncommon Power. I almost 1 hit it with my current build. Losing a run will NOT reset any progress or decrease your Ascension number. The health gain was from Burning Blood. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Common relic is always a small boost, but some uncommon and rare are quite situational. Gremlin Leader is an Elite encounter found only in Act 2. Hunkfish • 1 hr. Business, Economics, and Finance. Previous Discussion: Reptomancer & Daggers Conclusion: While the witch and her daggers aren't too much of a problem to deal with at lower ascensions, at Asc. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. 3 and 4 blocks either of the first 2 attacks, 0. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Option 1: Leave, gain nothing. A17+ Reptomancer. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. If you're Defect or Silent, this guy will often do so much damage to you it will end your run later. Please nerf that. Reply. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. In a deck with about 20 cards or more, the curse means nothing. Orrery vs. Thousand Cuts is really situational. Reptomancer is way harder imo. 拜蛇术士. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. Setup Silent Uncommon Skill. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. Electrodynamics is 2 energy for aoe scaling damage. Mods on the table. If you find this relic, you will search the ends of the earth for Corruption, and. ago. Honkai: Star Rail. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. Report Save Follow. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An empty floor is always a really bad thing, as was the relic option. So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Reptomancer has rained on my parade on more than one occasion. 1. Business, Economics, and Finance. level 2 · 4 yr. One of the Reptomancer’s attacks also has a weakening. Hack locks enemy abilities for 1. Losing a run in Act 4 will still unlock. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Weekly Patch 51: Recursion. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 12 (16) AoE is FAT on Watcher. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. spirescan-bot. One of the. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. But then one enemy will just wreck my face like it's nothing. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Maybe tone it down just a tad and it'll be perfect. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. 1 Energy | (Innate. Hardcover. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Data accurate as of April 28. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Playing on Custom Mode disables Achievements and the Leaderboards. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Also, it's a rare, you won't find one very often. 29. Daily Discussion/Debate #60: Glass knife. At the start of your turn, gain Energy and increase this gain by 1. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Let gremlin #1 hurt you to proc puzzle. All for One Defect Rare Attack. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. ago. The passive block that this grants is usually enormous by the end of the run. Video guide to defeating the Act 3 Elite - Reptomancer, with a low-medium upgraded Watcher. You can have a deck that wins against Champ, but die to Book of Stabbing. But this is a uncommon relic with uncommon price, so it depends on the situation. Torii acts before this relic regardless of order of acquisition. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. You just stare at the screen in disbelief. Sentries, Act 2 elites are all really cool fights, Nemesis. In this case, it's checking whether your deck can consistently. So I killed all the daggers fast, but he kept summoning more. Why do you have an empty space when burning blood should be? 7. Honestly, Philo Stone is now much more takable since the nerf. CryptoYes. At the start of combat, each enemy gains 1 Strength. Always uses Taunt every 4 turns. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. The risk is just not worth it if you're trying to win. These cards are hard to get into play because you end up taking a lot of chip damage to play them. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. I also love it in a Dead Branch run, though Silent + Dead Branch wins for a thousand reasons. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). This boss relic is really hard to evaluate. This relic can be triggered on an X card, so long as it consumes 2 or. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 10. Gain 50 Gold. was a California State. Lagavulin is the most annoying in act 1. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. Draw 1 card. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. Immolate would be the best aoe, but something like conclude+ would work well too. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Damnit. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around.